Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I need som help, i want to know how i get the edge on a poly model i cut i half to get "bigger" like kurt have in the assult mech tutorial. Like the edge is now (defult) it is hard to se it some time when i want to merge vertices on to half.
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