Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 03-10-2004 , 08:31 AM
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Looks like you havent prepared your self for this animation user added image
I would like to see the buring of the temple because I like fire user added image
BTW I would seriously start to think about getting a new hard drive.


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# 17 03-10-2004 , 09:46 AM
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Originally posted by RubberChicken
BTW I would seriously start to think about getting a new hard drive.

Brought a new one (150GB) a few weeks back.

I was talking about RAM.

# 18 03-10-2004 , 01:21 PM
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To try and keep the frame rate moving in Frame per Minute not Frames per Hour i'm modelling either 3 or 4 versions of each building.

1) High Poly for up close shots. These will have very primitive interiors (cubes) so they don't look empty through the windows.

2) High poly Interiors for inside shots. You don't need to see detail on the outside if your inside and vice versa.

3) Low Poly exteriors for big aerial shots and fly throughs. These shots will need lots of extra landscape and you won't need to see detail anyway.

4) Medium Poly Exteriors. These will be used in fight scenes when there is lots of action going on as the veiwers eyes will be on the people and action and not on the buildings.

Anyway here is my start on the high poly Gate House at the entrance to the temple complex. I've researched and tried to base the models on 13/14th century (It's wasn't the first time they'd been burnt down) chinese architecture.

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# 19 03-10-2004 , 03:30 PM
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Originally posted by ckyuk
Brought a new one (150GB) a few weeks back.

I was talking about RAM.

My bad...
Wish i had 2gbs of ram... sigh


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# 20 03-10-2004 , 04:25 PM
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Trouble is you always end up wanting more than you have (i do anyway). First i had 512mb and wanted 1GB then i wanted 2GB now i want 4Gb.

Anyway small update on the gate.

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Last edited by ckyuk; 03-10-2004 at 06:28 PM.
# 21 03-10-2004 , 06:51 PM
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Looking good, very chineasy user added image

When I get a job Im not going to spend any money on clothes, food, or a house Ill just get the best pc ever!!!!!!! mahahahhaha


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# 22 03-10-2004 , 07:09 PM
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Sounds like me. Just without the whole having a job part.

# 23 04-10-2004 , 10:53 AM
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looking good so far, good luck on this massive project you are undertaking ckyuk:chinese:

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# 24 04-10-2004 , 05:26 PM
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Thanks, i'm going away for a couple of days so you'll have to wait untill thursday for the next update.

# 25 04-10-2004 , 06:22 PM
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CK, when you get a chance can you post a closeup shaded wire of the roof tiling and corners?


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# 26 04-10-2004 , 08:00 PM
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With such a big project if you need help on smaller aspects of the scenery or smaller clutter objects im sure you could find a few volunteers to ease the workload.

I like the house, but subd or nurbs?


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# 27 06-10-2004 , 05:23 PM
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I'm back so i'm off to go do some more in a few minutes.

This one is SubD, the low poly and the medium poly ones are Polys.

Yes i can post an roof close up.

Although i'm ok at the moment some help with little things would be appreciated later on in the project. user added image

# 28 06-10-2004 , 07:44 PM
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one roof wire close up for Nitro

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