Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-10-2004 , 07:13 PM
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Instancing Animations

When Insancing an animated object ( Like a Bat Flyiing) to a particle system (to make many Bats flying). Is there some kind of Expreddion or something that I can put on the particles to have each particle start on a randome frame of the bats timeline.

Or do I just have to animate more than one bat and have them randomly instanced to the particles.

# 2 27-10-2004 , 10:05 PM
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As far as I know, you have to do the latter of the 2. Sorry.

# 3 26-11-2004 , 04:14 PM
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depends on if you have the animation set using expressions (which is what I'd do) or use a combination of pre-animated stuff and a multiplier on the instance which controls thge "flap-rate" and then when you instance you can add a per particle attribute and have that control the speed of the wings....

:bandit:
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# 4 29-11-2004 , 05:52 PM
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Thanks for the feedback I'm still new to Particles and dynamics. And I am EXTREMELY new to Expresions and properly assigning perparticle attributes but I thanks for your help I will try this out and see if I can get it to work.

P.S. If you know any good tutorials where I can learn more about these please let me know. I have most of the VFX tuts from this page and will rewatch them because I know they cover this but if there is a more expanded learning tool I would be much obliged.

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