This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Are you the owner of the stuff you made or does it belongs to the university?
If you are the owner, I guess I can help you out. I know a few people working at the vet university here in Québec and also in some college were they train the tech.
The fur is less frizzy now, though I'm still getting reports that it's too frizzy. The root splay value looks great on the body, but it causes the fur to go too far past it's no-fur zone, like into the mouth and past the ears, so I'm going to try mapping it. Also, I've found that if I have my spotlights on when I render fur, the fur is either too dark or too light, so I'm hoping that keying their intensity off until needed will work...
Getting much closer! I compromised on the lighting situation... I finally realized that, if I can't get any cheap control over the lighting on the fur, then I should just try to light the cat's skin to match. That seems to be working much better. I also toned the frizziness waaay down, though it's harder to tell in this shot. When some wider shots finish rendering, I'll post them.
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