Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-12-2004 , 06:01 AM
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renders are blank when lights are used

I don't understand. I render without any lights in the scene and I get that dull globally lit render. I add a few lights and no matter if I use hardware, software, mental ray, etc... I get a solid black render. Something is rendering because I get an alpha channel. What gives?


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# 2 06-12-2004 , 12:13 PM
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have you set fall off etc etc on the lights? You get the dull render because there is a default light in maya that is used if there are no lights.

What are your light settings?

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# 3 06-12-2004 , 05:50 PM
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I understand the default lighting. The lights I dropped in were both area lights with the default settings. I translated them in the lighting view so I know the subject is being lit. Plus there is an alpha channel in the render.

I did not adjust the fall off from their default settings so I can try that.


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Last edited by jAQUAN; 06-12-2004 at 06:15 PM.
# 4 06-12-2004 , 06:16 PM
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put a spotlight in and aim it at the model and try rendering that, are you using mental ray? not sure if area lights are supported in MR.

user added image
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# 5 06-12-2004 , 06:39 PM
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I'm trying anything that will work. Finally got a render in hardware mode but I dont what I changed. user added image I'll mess with the spotlights when I get home.


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# 6 06-12-2004 , 06:49 PM
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You probably don't want to be rendering with the hardware renderer. It's pretty crappy and not meant for much more than rendering wireframes and some particles.

Alan


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# 7 06-12-2004 , 06:55 PM
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good to know! I've spent so much time learning modeling and animation that I suck terribly at texturing and lighting. I really really want to achieve that eye-gouging super reflective look complete with glows and flares. Alot like the new bot of Feng's you posted.


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