Maya 2020 fundamentals - modelling the real world
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# 1 15-12-2004 , 02:17 AM
edoplaza's Avatar
Registered User
Join Date: Nov 2004
Location: Venezuela
Posts: 98

NURBS to POLYGONS

Hello Everybody,

I just finished the "Cartoon Dog" tutorial wich I found very usefull and clear. Nevertheless, I spent too much time fixing problems when converting NURBS to POLYGONS.


My question is:

is it really necessary to convert NURBS to POLYS? What are the advantages of doing so?

Thank you

Eduardo

# 2 15-12-2004 , 04:57 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
It's just one method of doing things that Kurt likes. user added image I personally start and stick with polygons throughout. It's all up to your personal preference.

# 3 15-12-2004 , 03:56 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
When you convert to polys and then later on to sub-d's, you can have the dog as one mesh instead of a lot of separate cylinders and other primitives.

You can also stitch nurbs surfaces together I think, but Sub-d's are smoothed like nurbs, and you can add lots of detail and still have a somewhat low poly mesh, by using the sub-d's sublevels...

# 4 16-12-2004 , 02:15 AM
edoplaza's Avatar
Registered User
Join Date: Nov 2004
Location: Venezuela
Posts: 98
Well, thank you very much!

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