Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-12-2004 , 12:17 PM
Registered User
Join Date: Aug 2004
Location: japan
Posts: 19

topology check

hello

anybody out there with the time to help me by checking my typology?
i have created an object *attached here* and am attempting to smooth it with no joy as yet. i will do a smoothing tutorial now an hope this helps but this is the 150th time i have made this object and i would like to know if it is going to be possible to make the smooth work, regarding my topology.
i really would appreciate it

thank you

Attached Files
File Type: rar typologycheck.rar (135.7 KB, 355 views)
# 2 28-12-2004 , 02:30 PM
antiant's Avatar
Subscriber
Join Date: Feb 2004
Location: Melbourne
Posts: 462
Hi there.
To tell you the truth your probably going to have to model that again if you want it too smooth nicely. The problem you have is when your spliting your polygons your not looping them right round. When you split the poly, continue on until you have made a complete loop. If you dont when you smooth, it will finish off all the unlooped edges into tris. you shouldnt have anyfaces with more than 4 or 3 sides. Also be carefull, i notice you have edges that lay overtop of each other.. this will also cause yuckyness. if thats a word user added image hope that helps.. try modeling it with subd, and then convert it to poly after, then smooth..


There's nothing normal about normals. In FACT i think the are abnormal.
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