Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 17-12-2004 , 02:59 PM
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nurb editing

heya,
im modeling a woman atm and have decided to make the body out of a nurb, i saw a piece of work where a guy made a model out of a poly cylinder but cut it in half and modeld one side of the chest and mirrored it, i want to use the same method but i want to use nurbs, my question is how on gods great earth do u delete half of a nurb cylinder?

thanks for your help user added image

# 2 17-12-2004 , 03:06 PM
mtmckinley's Avatar
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Detach the isoparms in front and back.

# 3 17-12-2004 , 03:31 PM
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that leaves a side of the obect open, how do i close it up again?

thanks for your help!

# 4 17-12-2004 , 04:30 PM
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if you're mirroring the object, you'd close it up when you attach the mirrored part.

# 5 17-12-2004 , 11:35 PM
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Another way: Create a nurbs cylinder.
In the channel box go down to imputs > make nurbs cylinder1 (# may vary if more than 1 cyl is in scene) & change the end sweep to -180.
It can also be done in the create sphere options . . . Happy Modeling

# 6 18-12-2004 , 12:46 AM
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If you do this, keep an eye on the number of vertical spans you have and decrease as needed.

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