Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 19-12-2004 , 05:05 PM
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modeling

What's the easiest way to model for a beginner? Should I start with a cube?


Ryan
# 2 19-12-2004 , 07:09 PM
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I posted something similar here a while back, and got some great responses.


I think it is mostly down to personnal pref as to what object you start with, but it should always be roughly the shape of the item your trying to build, a NURBS clynider for a torso, or a poly square for a tank (for example).

The one thing I have learnt, and found the most important is always always use ref images.

No matter how good the idea is in your head, it is 20 times easier to follow a rough pencil sketch. It gives far better results, which in turn inspires you to power through work for longer, and makes the hours thinking a way around a problem far nicer.

Having something, even the most simplistic item, looking like what the sketch I made/used gives me a huge boost (as a newbie finding my way)

Hope all that made sense and helps, good luck!

Azi

::edit::

And of course SM has great video tutorials, get some points, pick something that catches your eye and give it a go, as they will always give you some great tips on Maya, and ideas for future projects.

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