I posted something similar here a while back, and got some great responses.
I think it is mostly down to personnal pref as to what object you start with, but it should always be roughly the shape of the item your trying to build, a NURBS clynider for a torso, or a poly square for a tank (for example).
The one thing I have learnt, and found the most important is always always use ref images.
No matter how good the idea is in your head, it is 20 times easier to follow a rough pencil sketch. It gives far better results, which in turn inspires you to power through work for longer, and makes the hours thinking a way around a problem far nicer.
Having something, even the most simplistic item, looking like what the sketch I made/used gives me a huge boost (as a newbie finding my way)
Hope all that made sense and helps, good luck!
Azi
::edit::
And of course SM has great video tutorials, get some points, pick something that catches your eye and give it a go, as they will always give you some great tips on Maya, and ideas for future projects.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off