Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Michael McKinley
I was introduced to Maya’s 3d Paint Tool with one of my tutorials. It was very exciting seeing what all it could do.
My question is: I have been making texture maps with Photoshop. Is there any advantage in buying one of these paint programs (BodyPaint 3D, Deep Paint 3D, Z Brush) and using it instead of Photoshop to make texture maps? Do they have other uses in 3d work?
They are all rather expensive, so I would like to be sure before I shell out that much cash.
I was mainly thinking of time saved in texture mapping during a project, be it a 3d still image, an animation or game.
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