Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This gun was originally for a character called Mork Stryydr. Mork Stryydr was designed by someone called Dark181st, who wanted me to design him along with all his weaponry. So far, I have created his cloak, vibro-axe, rifle, pistol, belt, and basic body. I've slowed down a bit though, because character modeling is difficult for me since I'm a newbie to Maya and don't have the Poly Sub-D option that Maya Unlimited provides. I only have M-Complete. Darn. Anyway, I am relatively unexperienced with lighting, texturing, and whatever else is used to make things pretty, so it will probably be a while. A looong while. I'm working on Expressions for animation right now as well as lighting, glows, and rendering.
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