Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Just look at the help line (bottom left of the page) - there you can see the position of the "slip". So, it you wanted to split a ploy in half - you would simply click/drag on each edge, in turn, at a 50% value.
I'm not sure if this is a different method to what Keef is saying, but you could open up the options box for the Split Poly tool and set the tolerence slider much higher.
That will force the split poly tool to either start right in the very start of an edge or in the exact middle of an edge.
Both of these methods are useful, but they may not nessacerily give you a straight line, but a line that goes through the exact middle (or 1/3 or so depending on what percentage you choose)...
A way to do it could be to create the line, select the CV's and snap them to the grid in the direction that is normal to the line you want to create (if the line goes along the x or z axis, snap to y and so on) or scaling down in that axis... It might need some tweaking moving the line around and rotating it a little, but the line should get you a completely straight line... The Cut Faces Tool is another option, just select the faces or object you want to cut though and give 'em hell...
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off