When working with games polygons are the only way to go, so don't even bother with nurbs... As for creating enviroments, my guess would be that you should keep the polycount as low as possible and add as much detail as possible to the textures instead of the model itself...Originally posted by vion
1. What is the best way to figure out scale for your polygon/nurb models? I am interested in making large cityscapes and outdoor levels and am not sure how the above is accomplished best.