Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 10-10-2002 , 07:44 AM
Kitoc's Avatar
Registered User
Join Date: Sep 2002
Location: Copenhagen, Denmark
Posts: 45
Yup, working on it =)

--Kitoc

# 17 10-10-2002 , 11:13 AM
Kitoc's Avatar
Registered User
Join Date: Sep 2002
Location: Copenhagen, Denmark
Posts: 45
Still not good, but better...

# 18 10-10-2002 , 10:25 PM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
cool.. i also like the lightin' setup.. :p

# 19 13-10-2002 , 10:28 AM
Kitoc's Avatar
Registered User
Join Date: Sep 2002
Location: Copenhagen, Denmark
Posts: 45
Just made my first rigid body - the one on good old Oleg (the green Orc), didn't work very well (too many newbie errors user added image )

Still having trouble with the flexors at the joints. Any suggestions?

Regards
--Kitoc

# 20 13-10-2002 , 08:26 PM
Roman's Avatar
Supreme Being
Join Date: May 2002
Location: Athens, Greece
Posts: 1,123
ballet..?
lol, lookin' nice man.. hehe user added image

# 21 13-10-2002 , 08:50 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198

Originally posted by Roman
ballet..?
lol, lookin' nice man.. hehe user added image

LOL!


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 22 14-10-2002 , 08:17 PM
Kitoc's Avatar
Registered User
Join Date: Sep 2002
Location: Copenhagen, Denmark
Posts: 45
Exactly user added image
Everyone has a hidden talent user added image

--Kitoc

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off