Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-01-2005 , 01:24 AM
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Animating

Well hello all - me back again for a while user added image

I was soooo busy with work that I did not have much time to work on my 3D project. but now I have some free time ..

So..my question is short: Does anybody know /have tutorials on how to animate (rigging and animate) object like chess pieces, tables - to give them a more characteristic feel, as they are human like ?


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# 2 10-01-2005 , 09:04 PM
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I don't think i'd rig them. I'd just use blendshapes to give them animated features like eyebrows. I'd also make sure pieces like the king and queen hold their heads high. With chess pieces i think alot of character could come from the way they move around the board, e.g. the queen would move slow and elagantly while knights would bound about with speed.

# 3 10-01-2005 , 09:19 PM
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Blendshapes is a good choice but dont forget about simple joints nothing complex easy to move about as well as pose with minimal weight or deformer work.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 4 11-01-2005 , 03:00 PM
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These chess pieces, are they just standard shapes like from a kids toy shop or do they have faces like the expensive ceramic sets you find?

# 5 11-01-2005 , 03:07 PM
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just standard checc pieces created with poly..


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# 6 11-01-2005 , 03:08 PM
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what does blendshape do exactly ?


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# 7 11-01-2005 , 03:14 PM
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you take your model, duplicate it and then remodel parts of it how you would want you model to look like when giving an expresion. You can then select the two and create what's called a blendshape. This will create a slider you can move that will blend your model between poses.

# 8 11-01-2005 , 03:19 PM
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btw, i think Kurts "Lip Sync" tut deals with blendshapes, but i'm not sure so check first.

# 9 12-01-2005 , 07:10 AM
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As always this forum is a great help, tnx all :-)
Going to see what I can do with this blendshape


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