This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Then drag and drop your layers, and arrange for whichever's on top.
Remember it has to be in a format which can take alpha channels... for an animation, I prefer to have a copy of "Quicktime Pro" and string them together through that program, saving them as "millions of colors+", the plus being the alpha channel.
You may need to align the images -- they may not automatically be centered correctly.
P.S. -- if you don't have an alpha channel -- it'll be too hard to bother trying to string 'em together... re-render (else After Effects will not know where the hell the bottom layer's supposed to show through... and all you'll see is whatever's on top... which will most likely be a lot of black.)
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