Attribute not keyframing
I've set up a rig with a 'wrist turn' attribute on the RtArm mover, but when I keyframe it, it always jumps back to default (0) when I slide the timeline, but still shows the value I keyed it at. All other custom attributes work fine. I've tried re-making it with the set driven keys, but same thing happens. Seems to have something to do with the pole vector pointing to my elbow mover, when I delete that, it works.
Any ideas?
I'm using Maya 5.0 Unlimited on a pentium 4 laptop.
nstein.
Last edited by nstein; 27-01-2005 at 12:35 AM.