This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Hey. I know this is going to be a really simply question to answer, but oh well... My excuse is that I'm still relatively new to maya =]
Whenever I'm extruding multiple faces -in different xyz plane configurations- at the same time, instead of pulling them all and creating one fluid shape I keep pulling the individual faces for some reason. What happens is the individual face gets pulled back, and the 'edge' where two faces meet gets extended and turns into a set of two new flat-faces.
Does anyone have any idea what I'm doing wrong or what setting I forgot?
For some reason my model had duplicated vertices on top of one another so it set the second vertex as the anchor-point when I was pulling, hence the boxes I was creating accidentally. =P
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