Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-01-2005 , 07:32 PM
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Join Date: Dec 2004
Location: Sheffield.. UK
Posts: 27

Maya 6.5 full

I know that the guy's at alias have been hard at work on a beta version,but i've just checked out there homepage and they've released a full version of 6.5,this seems amazingly quick to me.what do you guy's think?

https://www.alias.com/eng/press/press...maya_6.5.shtml

# 2 01-02-2005 , 02:21 AM
uberstonks's Avatar
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Join Date: Mar 2003
Location: UK- Wirral - near Liverpool
Posts: 209
Im realy looking forward to seeing what the redering network capabilities are like.
I have 3 pc's in my house and now it looks like I can make use of their processors to speed up rendering times... Brilliant


The ability to make a polygon object paintable and the improved paint tools, looks like I may start using the paint tools more now..


Last edited by uberstonks; 01-02-2005 at 02:30 AM.
# 3 01-02-2005 , 08:47 AM
vladimirjp's Avatar
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Join Date: Jun 2003
Location: stuck in the 90's boston, USA
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that was possible on all previous maya versions.

# 4 01-02-2005 , 10:41 AM
uberstonks's Avatar
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Join Date: Mar 2003
Location: UK- Wirral - near Liverpool
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I thought it was only nurbs objects were paintable ?..
Ah well , shows how much I know

# 5 08-02-2005 , 05:55 AM
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can't wait to get the 6.5 demo.

# 6 11-02-2005 , 03:26 AM
Pistola's Avatar
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Join Date: Feb 2005
Location: Australia
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my school has just got 6.5, i havnt noticed 2 many difs though, what are the main benefits from this?


# 7 09-03-2005 , 10:48 AM
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Location: Florida, U.S.A
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rendering effects, rendering quality....if u really wanna know the main diff. and qualities, check out alias.com

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