This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Ive been working on this model and its starting to come together and ive just noticed that somewhere along the line I have double the model. so when I smooth it out everyone looks really weird because for every face theres two!
Is there a quick way of sorting this or do I need to deleted each face individually?
if the doubled polys are exactly in the same place as the originals, then you can use a merge verticy function under edit polygons to get rid of the redundant geometry.
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