Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 06-02-2005 , 04:40 PM
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Join Date: Jul 2004
Location: Northern Kentucky
Posts: 1

Particle Instance

I know I can cycle a geometry sequence through the "particle instance"

But when I just want random pieces of geometry to be emitted
that do not cycle, what is the best way?

I have tried playing with the cycle options 'age" "lifespan" etc
but I'm not confident in my expression writing skills. I'm not sure
thats even the right way to go.

ANy suggestions and/or tips would be most helpful

Thanks!!!

user added image


It's not what is, it's what people
think is.
# 2 07-02-2005 , 07:20 AM
LauriePriest's Avatar
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Join Date: May 2003
Location: London
Posts: 1,001
maybe an expression for the selection of the objects randomly, shouldnt be too hard but i dont know how the instancer works user added image im just guessing. Enjoy my usefull rubbish user added image


FX supervisor - double negative
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