Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Wow thats your first model, combined with your first animation i assume? Very cool . I like the emblem a lot, not a lot of errors or anything. Im not so sure about the camera bopping up and down like that.. but i like the final zoom in at the end. . I'd say add a motion blurr so it looks like its coming faster to the screen but this is probably a done model right?
Good job
"I should call you sugar maple tree cause i'd totally tap that" haha
ok thanks man , i forgot : i don't know what it represents beacause 2D work doesn't belongs to me , i found it on google by putting : black flames in search bar ... ( sorry for my english > i speak french ) https://www.knightmanproductions.com/...lames%20v2.jpg >>> this is original picture . I hold to say that this image just inspired to me , i didn't want to copy this work ...
I hold has to thank SimplyMaya staff and tutors for theirs tutorials
for a first model its fine. But you shouldn't move the camera about without any point of reference for the viewer to see (e.g. a floor plane) otherwise it just looks like it#'s floating around weirdly.
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