For example, I have a scene with water and the water has displacement. I would like to paint (moss) on the water in order for it to flow simultaneously. Is there a way to do this??
Thank you but I did try that. I started out with a live surface and created a curve on it. Then I used that curve to create the stroke for the paint effects. The history on the curve allows the paint effects to move and be manipulated when the CV's of that surface are but the displacement on that surface doesn't register with the paint effects. Looking for answers...thanks to all
Oh yeah, I also treid to attach the displacement map to the surface offset of the paint effects and it seems as though the offset accepts only one value at a time and didn't register the whole texture as a value like I was expecting. Thanks again
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