Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 12-10-2002 , 02:26 AM
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Join Date: Oct 2002
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Ahhh, how the bugger to you remove an image plane?

Ahhh, how the bugger to you remove an image plane?? user added image

~Raedius

# 2 12-10-2002 , 03:00 AM
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Hah, I had the same problem for so long, and I still haven't found out, so I just make a poly plane with my reference textured on it.
user added image

# 3 12-10-2002 , 03:49 AM
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I have the same problem too! How do you rid it? Its probobly best to just make a poly plane like Blinn said... You can have more options with it...


- Chris L. Harkins -
# 4 12-10-2002 , 12:28 PM
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get the name of ur image plane and delete it from ur hypergraph user added image
i wud never use image planes cos theyre so slow, just do what blinn sed, use a lambert shader


- Simon

My Website: www.Glass-Prison.com
# 5 12-10-2002 , 06:46 PM
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go to the image plane attributes and select NONE in the RGBA (sorry i dont remember what was the name of that combo box)
column.
That should do it. or remove the source file of the image file .. that will do too

# 6 12-10-2002 , 10:09 PM
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Originally posted by Nem
get the name of ur image plane and delete it from ur hypergraph user added image
i wud never use image planes cos theyre so slow, just do what blinn sed, use a lambert shader

I agree, better use nurbs planes.

# 7 13-10-2002 , 12:08 AM
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Select your camera, then in Hypershade click on View Upstream and Downstream Connections, then delete the image plane user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

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