Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 12-10-2002 , 02:20 PM
Cyrius's Avatar
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skeleton <===>character

hi @ll !!

can anyone tell me how can i "joint" a skeleton to a character I ve just createD ????? user added image :banana:


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 2 12-10-2002 , 03:57 PM
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Select your character surfaces you want skinned, then Shift select the root joint of the skeleton. Under Animation Menus, go to Skin > Bind Skin > Rigid Bind or Smooth Bind...

# 3 12-10-2002 , 07:21 PM
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F1
=]


- Chris L. Harkins -
# 4 12-10-2002 , 09:36 PM
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Originally posted by Oculus
F1
=]

LMAO

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