Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 26-02-2005 , 08:01 AM
Registered User
Join Date: Jan 2005
Posts: 17
Also, here is a picture of his back and the back of his neck, which ridiculously need more detail. I'm looking for good muscalature for his back, and idea on what I can add and where for a realistic effect without too much poly addition.
On the neck too if possible.
Feel free to critique, personally I think those back blades suck.

Attached Thumbnails
# 17 09-03-2005 , 12:31 AM
Registered User
Join Date: Jan 2005
Posts: 17

Updated Work

Heres a large update of what I've done now guys.
Got the legs and feet all done, now I just need to put in those eyes, and the arms and hands, and texture.

Attached Thumbnails
# 18 09-03-2005 , 12:31 AM
Registered User
Join Date: Jan 2005
Posts: 17
Zxdfsdg

Attached Images
# 19 09-03-2005 , 12:42 AM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Looking very cool. As for the back, you could rais the muscle more to the neck. The trapezious (sp?) tend to slope and blend into the neck.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads