Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 26-02-2005 , 11:45 AM
urvinism's Avatar
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Join Date: Feb 2005
Location: Lithuania, Klaipeda
Posts: 83

A rat

I am now trying to model a rat, or something like rat.
I usualy start modeling with subdiv and then convert it to a polygon, then i model other body parts convert them to polygons too and then combine everything, delete the faces i dont need and then I merge vertices one by one and, finaly, i smooth everything. Am I on the right way?

And I also need some help with fur. How to make a fur on a ploygon? Do I need just a very good uv map? If you know any tips related with fur, please, share them. Thanks.

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# 2 26-02-2005 , 01:06 PM
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Nice start, but most people normally start with polygons and then convert to sub-d's.


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