Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 27-02-2005 , 11:58 AM
Subscriber
Join Date: Feb 2005
Location: london
Posts: 38

Trimmed surface appearance

Hi Everyone,
I have a small problem regarding the appearance of trimmed surfaces. Is the only way to control the appearance of the
join line of two trimmed surfaces only controlled by the
amount of division you apply in the display\ nurbs\smoothness,
Only the results I,m getting are still showing a seam or am I
missing something.

Thanks for any help.

Ribbons

# 2 27-02-2005 , 02:39 PM
kbrown's Avatar
Moderator
Join Date: Sep 2002
Location: London, UK
Posts: 3,198
With trims (or with nurbs in general) what you see is not what you get. It all comes down what looks good enough in render and that depends on the tesselation settings of the surface.


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 27-02-2005 , 03:00 PM
Subscriber
Join Date: Feb 2005
Location: london
Posts: 38

Thankyou

Thanks kbrown,
Been looking at those settings, makes more sence to me now
threw me slightly not having a join function and a convert to
poly which was what I was looking for.

Thanks again for clearing that up for me.

Ribbons.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads