Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-03-2005 , 04:22 PM
PHiShFlY's Avatar
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Join Date: Mar 2005
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Help With Modeling

I found an awesome tutorial at https://www.highend3d.com/maya/tutori...rs/starwars.3d

However im having some trouble with it. When it says, "Let's now make the toe empty by using the same technique. We turn around the view until we see the rear face of the polygonal toe. we select it as a face, as we did before, but now when we are in the extrude mode, we don't move it around like we did before but we use the scale manipulator instead and scale the face until we obtain a uniform profile. now let's select one more time the extrude function and move the face this time towards the inside part of the toe. Look at the picture below to have an idea of what you should have obtained out of your model."

what is the scale manipulator lol! I am new to maya...
Anyway thanks ahead of time and check out the tutorial.

# 2 08-03-2005 , 04:56 PM
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Assuming you've used the extrude faces already, you'll have noticed that the manipulator has arrows and cubes at the tip. Rather than pulling and arrow, click on one of cubes to switch to scaling mode. You can then move the pull one of the cubes to scale in a particular axis. A fourth cube will appear at the manipulators center, this one will allow to scale all axes at once.



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