Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-03-2005 , 11:54 AM
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Join Date: Feb 2005
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Need help.

when i use paint fx to create hair for my nurbs head. The hair "grows" inside the head.

# 2 09-03-2005 , 02:23 PM
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Join Date: Dec 2002
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sounds like your surface normals are reversed. you just need to reverse your surface formals.

for polys select mesh and under edit polygons>normals> reverse

for nurbs under edit nurbs>reverse surface direction

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