Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-03-2005 , 04:22 PM
Subscriber
Join Date: Apr 2004
Location: Bonny Scotland!
Posts: 116

File can't be open!?

Please help, i've spent rather a long time doing this model.

Bisically when I try and open the maya file I recieve the folowing message:

fileOptions "Open" "projectViewer Open";
pv_performAction "C:/Documents and Settings/Jamie/My Documents/maya/5.0/Projects/Eve/Caldari_Shuttle.mb" "Best Guess";
file -f -options "v=0" -typ "mayaBinary" -o "C:/Documents and Settings/Jamie/My Documents/maya/5.0/Projects/Eve/Caldari_Shuttle.mb";addRecentFile("C:/Documents and Settings/Jamie/My Documents/maya/5.0/Projects/Eve/Caldari_Shuttle.mb", "mayaBinary");
// Error: line 1: Reading of binary file "Caldari_Shuttle.mb" failed. //
// Error: Error reading file. //

Has anyone come accroess this before? Will I have to start the project from scratch? i've tried importing but no luck

Cheers

# 2 12-03-2005 , 06:27 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Have you run any diagnostics on your hard drive to ensure there are no bad sectors? You may be getting file corruption.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 3 12-03-2005 , 07:22 PM
Subscriber
Join Date: Apr 2004
Location: Bonny Scotland!
Posts: 116
I have no bad sectors...

The file can be open, I may have worded that wrongly, but only one deformed cyclinder is shown in wireframe with no shader. I can see all the other objects in the Hypergraph, when selected I can apparently move and transform them in the view port but they are not showing up. Also I can assign shaders, but again the objects don't show.

Only the one object that loads renders...

Any more idea?

Cheers

# 4 13-03-2005 , 07:32 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
A quick way to solve this is to export the objects as .obj files then import back in.

_J

# 5 13-03-2005 , 07:56 PM
Subscriber
Join Date: Apr 2004
Location: Bonny Scotland!
Posts: 116
Thanks for the reply,

I tried this, however and it didn't work.

i've attatched the Maya Binary file if anyone wants to have a look at this anomoly.

Cheers,

Jamie

Attached Files
File Type: mb caldari_shuttle.mb (198.0 KB, 565 views)
# 6 13-03-2005 , 07:59 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
umm. I opened it, saw what I think is one wing, tried to open outliner and Maya crashed...



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 7 13-03-2005 , 08:30 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
okay here's what i see now...
Item 1 had no UVs and no shader, items 2 &3 had no UVs.

there are still nodes I haven't been able to make visible...

Attached Thumbnails


AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."

Last edited by mhcannon; 13-03-2005 at 08:38 PM.
# 8 13-03-2005 , 08:38 PM
mhcannon's Avatar
Subscriber
Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
outliner... numbered items are visible

Attached Thumbnails


AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 9 16-03-2005 , 10:22 AM
Subscriber
Join Date: Apr 2004
Location: Bonny Scotland!
Posts: 116
Thanks for that mhcannon, i'll just have to start the project again when I have time.

Thanks again,

Jock

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads