Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 16-03-2005 , 03:08 PM
gazzamataz's Avatar
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Talking Cube

I know this problem may be blindingly obvious to you lot but I am a bit rusty and thought I'd ask since tour so nice!

Anyway I made this talking cube, did the animation then plonked a shader on it. When I rendered it the shader didn't move with the surface... How do you nail the texture to the surface or should I have textured it before animating?

Attached Files
File Type: zip cube_talk.zip (169.5 KB, 249 views)

Tickety boo and ta ta for a bit...
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# 2 16-03-2005 , 05:10 PM
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im pretty sure you just have to parent the texture node to the cube by selecting it and then shift select the cube and hit p

although now that i think about it, i dont think this works for deformation, only for movement in x y or z


First year 3D Grad
# 3 17-03-2005 , 10:08 AM
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Yup you were right Turbo, it only works for the x,y, and z scenario... although I had forgotten that one user added image

I have tried plonking a file texture on it mapping it to the poly faces but that don't work either... someting apparently so easy is turning out to be a pain in the cyber...

Have a look to see what you think, it might just be my old age creeping in user added image

Attached Files
File Type: zip cube_talk_clouds.mov.zip (98.7 KB, 229 views)

Tickety boo and ta ta for a bit...
Gazzamataz
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# 4 17-03-2005 , 11:33 AM
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To my knowledge, you should complete the modelling, UVing and texturing before you start any animation.

I'm sorry I'm not too sure how to solve your problem though user added image

LisaG


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# 5 17-03-2005 , 02:22 PM
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Same thing happens when you use CPS to model and animate. I layed out all the UVs on my finished model, built the skeleton, painted the weights, only to find my texture swimming through the model. Unfortunately I can't remember how I fixed it!

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