![Biggrin user added image](images2/smilies/biggrin.png)
I'm modelling a set of block with letters on them for a flash movie. So instead of using texturing I modelled the letters directly on the blocks. Basically i have been using Boolean -> Difference to create a hole in every side of a block to perfectly fit the letter inside. This means (hopefully9 that the cubes (or blocks) are smooth along the surface. I have then used Combine to creat a single entity for each block and made them Active Rigid Bodies. The floor is of course a Passive Rigid Body and then a Gravity Field.
![user added image](https://tristan.rsn.bth.se/pics/simply-maya/rigid-bodies_01.png)
![user added image](https://tristan.rsn.bth.se/pics/simply-maya/rigid-bodies_02.png)
![user added image](https://tristan.rsn.bth.se/pics/simply-maya/rigid-bodies_03.png)
![user added image](https://tristan.rsn.bth.se/pics/simply-maya/rigid-bodies_04.png)
![user added image](https://tristan.rsn.bth.se/pics/simply-maya/rigid-bodies_05.png)
As you can see on the screenshots, all blocks have been stacked using the Align function, so they are all perfectly placed onto each other. The problem comes when Maya will start to calculate the way the blocks affect each other. To put it simply, Maya hangs after playing two frames.
The whole idea for this scene is that a ball will roll by, hitting some of the blocks and tipping them over. Now, I'm starting to wonder if the meshes are too complex for Maya to work with and if there is something I can do to make it work.
I'll link to the .mb-file as well if someone would be kind enough to take a look at the project.
https://tristan.rsn.bth.se/files/maya...nimation_02.mb