Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-03-2005 , 07:16 PM
soulcialism's Avatar
Registered User
Join Date: Nov 2003
Posts: 91

wip-batty professor

Hey everyone,
This is a wip for a maya class that i am taking. poly count is at 7646. this will be a main character for an animation, just for fun, but i want to keep the poly count sort of near high quality pc game / next gen game polycounts for my own benefit. i think i'm very close to finishing the modelling stage of this character, but i want some comments on my modelling style. i have already tried rigging it up just for fun once and i think it's deforming pretty well, but if anyone sees any obvious problems i'd love to hear it. also looking for any sort of creative critiques...even though it's a stylized model.




user added image

user added image


aim: rabidflamingo
# 2 24-03-2005 , 07:47 PM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
Nice. Looking forward to seeing where this one goes.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads