Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey everyone,
This is a wip for a maya class that i am taking. poly count is at 7646. this will be a main character for an animation, just for fun, but i want to keep the poly count sort of near high quality pc game / next gen game polycounts for my own benefit. i think i'm very close to finishing the modelling stage of this character, but i want some comments on my modelling style. i have already tried rigging it up just for fun once and i think it's deforming pretty well, but if anyone sees any obvious problems i'd love to hear it. also looking for any sort of creative critiques...even though it's a stylized model.
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