no transp. shadow with GI
I just don´t find the error!
I try to render a raytraced shadow from a semitransparent ball. but as soon as I activate the GI or Caustics in the MR global settings - the shadow looks like depth map with no transparency.
played with all settings for over 1 hour - still can´t find what´s wrong. allthough I took the same settings as discribed in the book MAYA6 from Mahintorabi...
plz help me out!
Last edited by Falott; 07-04-2005 at 11:09 AM.