This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
In the Mech tutorial, the prof smooths and unsmooths polygons with a shortcut on his polygon tab of his shelf. However, my polygon options only include a smooth option and not its inverse. How (short of undo) can I reverse a smooth in Maya 6.0. For that matter, can one somehow remove any operation on an object somehow by removing it from the inputs stack?
there is a way to unsmooth in the poly options (forgot what its called), but it really sucks, so dont use it... i have seen scripts people have written that unsmooth, but maya doesnt have one, you would have to get a mel script probably..
this worked for me. im the channel box (while the object is selected) click on inputs and then there should be one something like polysmoothface and then a number. under that set divisions to 0 and it should return to normal.
sorry for the late reply i was looking for help and i found a solution.
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