per particle attr with shaders
Hey gang. Got a new quandry some of you may have already solved. If so your assisstance would be greatly appreaciated as usual.
I've got a particle system that uses instanced objects. Now each object is similar, but a little different. I've got my MEL scripted so that each one has varied X,Y, & Z scales to help sell the allusion that each particle is a unique object. The last thing I want to do is vary the HSV values of each particle. This is where I'm getting tripped up.
I know that rgbPP is for hardware only. I've been looking into the Particle Age Mapper node, but it seems to be for software particles like blobs, clouds and tubes. Since instanced geometry, uses the color channel of a shader, I need to find a way to connect so random values to the shader. Am I making snese?
Anyone have thoughts on what might work?
Thanks,
-dann