Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-10-2002 , 07:09 AM
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I have an excellent idea for those who like to make maya easier for the newbies.

I do not know any MEL scripting whatsoever, but I attend to type in a command or two when it comes to tutorials. Anyway, I was thinking: When a user is working on a project and he/she wants to see the resault in a rendering aspect. I said to myself "what if the user presses a button that switches from presp view to a rendering view". Then that way it will be allot easier then customizing your view for the interface.

does that sound like a good idea?


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# 2 20-10-2002 , 02:20 PM
undseth's Avatar
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There are options for viewing gates in the window, making you able to see how much the rendering-camera covers, but i have not used it myself.


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# 3 21-10-2002 , 09:32 AM
Kevin
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yep sounds good... and as undseth says "There are options for viewing gates in the window, making you able to see how much the rendering-camera covers"

but I also have not used it... but you never know user added image

# 4 21-10-2002 , 12:07 PM
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I use them always while setting the final view for my renderings. They really help positioning the camera to get the most interesting view. It's like photographing or shooting a video. Same "rules" apply.


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