Using alpha file to drive luminosity?
I'm working on some skyscraper tests for a cityscape and have a question regarding the use of an alpha map to drive luminosity. I spoke to someone who has done this in LW and he sent a couple sample files for me to play with...one is the skyscraper texture file which I've plugged into a blinn's color node. The other is an alpha of the skyscraper file's windows which he basically said he was using to drive the painted windows' luminosity to give them a yellow glow. I've tried plugging this into various attributes like incandescence and via connection editor "Alpha is Luminance" into several things like Glow Intensity, Incandescence, etc. but still haven't gotten it right. Can someone point me in the right direction on how to do this?
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