This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
What I usually do is just turn on the "Include Edges" under the Edge option in the Render Globals. Its in the "Maya Vector" tab. That usually come out quite nice. Just try playing with random options. Figure out what does what. Thats what got me started.
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