fixing timing in character animations
ok, so Im working on a breakdance animation on a character, and looking at my playblast, it is clear that I need to work on the timing for some of the moves (its too fast at the moment)
Since I am working with a character, I have about 10 controllers involved that need adjusting, and each one of them has a bunch of keyframes after the section I need slowing down.
How do I go about fixing this timing issue? Is there an easy way to slow it down? I know the dopesheet lets you view the keyframes, but im a bit of an idiot when it comes to the dopesheet.
"On the other hand... the early worm gets eaten."