Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm doing the Ninja toturial and I need some help.
When a attach the head to the body, I can't convert the poly in to subd.
I HAVE INCREASED THE MAXIMUM EDGES like Kurt says one should do, but it still dosn't work.
here is the error message:
deleteInternalValence2Verts |polySurface1|polySurfaceShape55;
polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1900 -maxEdgesPerVert 32 |polySurface1|polySurfaceShape55;
// Warning: Nothing is selected. Select objects or components to delete. //
// Error: polyToSubdiv1 (Poly To Subdiv Node): The conversion to a subdivision surface failed.
// One or more duplicated edges were present.
// Repair the duplicate edges by selecting the polygon
// and issuing the following command, then try again:
select .e[3767] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1; //
// Error: Command polyToSubdiv failed. Open Script Editor for details. //
hm, couldn't find anything wrong in the connections.
but anyway, I went a few steps back and re-attached the head, and there seems to be no problem this time. Thx lots for your help anyway Jango
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