Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 19-06-2005 , 12:42 AM
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My First Solo Model

I've done two tutorials....the dragon head and another small one....this is my first solo attempt at one. Its supposed to be a Twin Sky Pod ship from Cloud City in the movie Empire Strikes Back....I havent done any bump mapping or texturing yet...not sure how to do it but I added some color and transparency on the windows.

Any constructive critisism would be welcomed! Be gentle...I've only been using Maya for 2 weeks.

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Last edited by Skeksi; 19-06-2005 at 12:46 AM.
# 2 19-06-2005 , 12:44 AM
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additional shots....

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# 3 19-06-2005 , 12:45 AM
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last shot....

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# 4 19-06-2005 , 04:26 AM
Hey...nice work after only two weeks of Maya....it is a little messy...but you'll get the hang of it after more practice...but really..it's awesome for two weeks worth...all I had done after 2 weeks was the bouncing ball (from the maya foundation book =P)..hehe...anywho..keep at it and good luck
TheAnswerRP03

# 5 19-06-2005 , 12:26 PM
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Yes it does look good, but you can tell you used shaders that got distorted in some parts, or bad UV layout. But keep it up.

# 6 19-06-2005 , 12:33 PM
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yeah when I added texture to it using lambert i played with the UV texture just for the experience.....looks like a big orange watermelon :p

Thought the Sky Pod was perfect for first time try since the shape was simple to achieve and since it was a twin pod ...using the duplicate was fun. I tried to use some lighting inside the cab with the transparent windows I put there but the light wouldnt show...not sure how to make a transparent object truly transparent I think.


Last edited by Skeksi; 19-06-2005 at 12:36 PM.
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