converting procedural texture into file texture
i am at page 286 at "learning maya 6 - foundation" right now.
(the project with the NURB and POLY ships)
i wonder what is the command "edit poligons -> texture -> automatic mapping" is actually doing, and why is it nessesery for coverting a procedural texture into a file texture.
i hope i was clear enogh.
thanks,
nadav.