This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Thanks for the encouraging words! I'm saving it quite often so I can go back to X point if I mess up and Undo won't go back far enough (/Yoda/Because horror stories, have I heard/Yoda/) :p
I sorta mest up in where the two "halves" join not only is there a "point" going around the head, but the problem I'm asking about is that I was trying to move some verteces and I wound up putting a "whole" between the two, so I pulled them back together but is there a way to "weld" them? (like in 3D Max)? Thanks!
You can merge vertices or edges. Either should work. Both are in the edit polygons menu. Check the option box for merger vertices for tolerance settings.
AIM: mhcannonDMC
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Ya'll by chance know why I have the "ridge" rising from where the two are duplicated from? I'm guessing I'm rasing the vertices right on the corner, so it makes it so. :headbang:
I have another question regarding this tutorial. In the second page he sais that you're going to use split polygon tool to make out the contours. But i don't understand how, are you going to create a split and then move the vertices that comes with the subdivisions?
You outline the head using the Create Polygon tool (under the polygon tab).
The Sply Polygon tool just splits that polygon up. It's just a "2D" like surface until you get all of the splits in, then after cleaning it up, you extrude it and then duplicate it (Ctrl+D, but setup the options first)
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