Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 28-06-2005 , 08:02 PM
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splitting an object

Hello,

I am in the process of learning maya and have a question for a short animation that I am doing. I have created a complex object using mostly polygons and would like to slpit it open (like a book)and have the rest of my animation continued inside this object. The problem is that I don't know what's the best way to do this splitting and would like some advice on it.

Thank you in advance,
Maryam

# 2 28-06-2005 , 08:20 PM
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Can you post a pic of the object you want to open?



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# 3 28-06-2005 , 09:34 PM
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Thank you Michael for your reply,

I am not finished with the object yet, but it looks like an egg from the outside and has a complex inside (most of them are/will be made from simple polygons; I can also use all of it as polygons if it's difficult to slpit NURBS) I would just like to split it in half to be able to access the inside.

# 4 29-06-2005 , 06:46 AM
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If you need a clean split, two hemispheres butted together with the pivot point of edge placed matching up to create a hinge area might to. If you need jagged edges, perhaps a shatter effect?



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