I am in the process of learning maya and have a question for a short animation that I am doing. I have created a complex object using mostly polygons and would like to slpit it open (like a book)and have the rest of my animation continued inside this object. The problem is that I don't know what's the best way to do this splitting and would like some advice on it.
I am not finished with the object yet, but it looks like an egg from the outside and has a complex inside (most of them are/will be made from simple polygons; I can also use all of it as polygons if it's difficult to slpit NURBS) I would just like to split it in half to be able to access the inside.
If you need a clean split, two hemispheres butted together with the pivot point of edge placed matching up to create a hinge area might to. If you need jagged edges, perhaps a shatter effect?
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