This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hey everybody,
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I know it i am a rookie, i've only used maya a little bit but not enough in my eyes. I'm from Amsterdam, the netherlands. And i hope that i am going to pick up a lot off stuff overhere. I love Maya. In 2 years i'm going to learn it on my school and i want to prepair for what's coming. so if you have a suggestion what is best to do first i'd like to hear that.
hey man
id suggest getting well rounded in the basics of maya first, lots of people will try and chuck advanced stuff at you like dynamics ect because it looks good but most of them dont understand the fundermentals of maya very well.
so get well rounded in the basics by watching tutorials and reading good basic level books. Then after you feel you''v understood the basics do it all again cos ur never as good as you think u are, then choose an area of animation you would like to specialise in and focus most of your time on it wheather it be modeling or texturing, animating, and try to stay up to date in new techniques ect.
Even if you decide to specialise in modelling i'd still do some simple animation with your models because you'll see how the modelling could be improved to help animators.
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