This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
can someone point me to a good tutorial on creating hemispherical (full 360°) maps in Photoshop? I'm talking about using plain, simple texture files (2:1 ratio) for the source images, not photos taken from mirror balls or other fancy stuff.
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