Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-07-2005 , 02:24 PM
c3e's Avatar
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Join Date: Dec 2004
Location: Sweden
Posts: 48

nurmssubdivishion

is it any simular in maya as in max "nurmssubdivision?"
i mean can i make my object more smoother look and pull a few verts where i whant and go back to the harder loook?

# 2 17-07-2005 , 03:39 PM
mhcannon's Avatar
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Join Date: Sep 2004
Location: Waianae, HI
Posts: 1,275
Not familiar with the max functions, but think that switch back and forth from Sub-Ds to Polys should allow you to do what you want. You may also consider working with the poly smooth proxy.



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