This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Finally got my PC back to health, so here's my latest renders. I'm determined to actually finish this project, but there's still a lot of details to do (plus the wheels of course). I used just about every Maya NURBS technique I could find in this project, so if anyone has any questions on what tools I found worked well, and which one's didn't, please ask and maybe I can save someone the from the pitfalls I encountered. (By the way, how do you attach multiple pics in one post on this forum?)
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